![]() Japanese Unique Heavy Infantry, Classical Age - powerful, slow melee units stronger and tougher than normal Phalanx. Japanese Unique Heavy Infantry, Ancient Age - powerful, slow melee units stronger and tougher than normal Hoplites. Thus, they attack twice as fast but do only half as much damage per hit however, this means that the defender's armor is effectively applied twice, compared with the usual attack rate and damage. The Samurai have an attack recharge of 15 frames (twice as fast as the already-enhanced 30 frames of Japanese unique Heavy Infantry), but have a 50% damage penalty against units and buildings. Ancient Age Hoplites have a 12% damage penalty against buildings, but the Ashigaru Spearmen do not have this penalty, making them significantly stronger against cities early on. The additional armor means they survive longer against cities and towers, making them more useful for early rushes. The Japanese unique Heavy Infantry have +5 hit points, +1 attack strength, +1 armor, +3 turn speed, and 30 instead of 32 frames for attack recharge (meaning they attack faster). Farms and Fishermen produce +25% resources.Ships are 10% cheaper and Aircraft Carriers are created 33% faster. Battle nations air units plus#buildings for each Age plus Military research. The cheaper cost affects only the base cost, but it also decreases the cost of unit upgrades (though only the base cost portion). This includes both the base and ramping build times. For example, in Industrial Age with Military 5 (Levee en Masse) researched, Barracks units will be created 50% faster than normal. The 10% faster Barracks unit creation time stacks additively per Age.Barracks units created 7% cheaper and 10% faster, for each Age plus Military research. ![]()
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